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EpicMadness

11
Posts
A member registered Aug 24, 2020

Recent community posts

yes the images would flash in and out, i noticed the image reflects what the sorters have in them so i thought it was related to sorters.
i only have leaves, branches and coal going through sorters and coincidentally the flickering image also shows those.

coal oven will continuously consume coal even if the output is already full.

persistent flickering graphical glitch, the glitch is still there even after restarting client.
the glitch is possibly related to sorters.


● a way to take a full-base screenshot.
● gates - blocks enemies but not player.
● backpack accessory - acts like a portable chest.
● range indicator for turrets.
● insufficient resource indicator for buildings. (e.g. generator requesting coal, turrets requesting stone, etc.)
shift-leftclick to deconstruct instead of leftclick alone.
shift-click to craft a full stack at once.
shift-click on barrels or chests to withdraw the full stack at once.
shift-click on inventory to deposit full stack into chest at once.
● sickle tool that can cut tree-branches and grass, has a wide swing for multiple grass hits in one swing, effective aoe weapon as well.

(1 edit)

conveyer and buildings (smelter/furnace/compactor/etc.) loses all the items in them upon exiting game.

(1 edit)

router chokes input throughput when one or more of the output is full.


(2 edits)

Sorter-to-Sorter backflow* crash.
*sorter is set to something and outputs directly to a sorter thats been set to pass it back.
*have not tested with sorter-to-router but possibly would crash as well.

logs:

StackOverflowException: The requested operation caused a stack overflow.

 at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)

at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <eea339da6b5e4d4bb255bfef95601890>:0

at SorterControllerScript.canInputItem (UnityEngine.GameObject tempObject_, UnityEngine.GameObject tower) [0x00079] in <d1331d07dd094728a770cb0d9331efdc>:0

at SorterControllerScript.canInputItem (UnityEngine.GameObject tempObject_, UnityEngine.GameObject tower) [0x0009f] in <d1331d07dd094728a770cb0d9331efdc>:0

at SorterControllerScript.canInputItem (UnityEngine.GameObject tempObject_, UnityEngine.GameObject tower) [0x0009f] in <d1331d07dd094728a770cb0d9331efdc>:0

(1 edit)

Wooden Barrels only has 25 capacity instead of 50.


exp collectors loses collected exp when exiting, save&exit doesn't preserve it either.

(1 edit)

sorry i couldn't be more specific, the unopen-able chest bug was totally random, even tried to build a new chest and both wouldn't open.
as for the multiple wooden chest duplicate item, it was that new chest i built that had the same items as the first chest.

cant open wooden chest at some point, restarting client fixed it.
multiple wooden chests would glitch and have duplicate items of each other.

(6 edits)

● buildings and barrels should drop the content they're holding when deconstructed.
● audio controls ingame doesnt seem to work, WIP perhaps?
how do you navigate the skill tree? hold the mousewheel, this should be indicated in keybindings.
● a way to identify ground tiles.
● a map, or at least a direction indicator of which direction my spawn point/bed is currently at.
● spark thrower/slinger doesn't have an indicator of what fuel it needs, found out it was coal.